package com.diors.game.engine.arpg.fight;

/**
 * 战斗对象
 * @author	darren.ouyang <ouyang.darren@gmail.com>
 * @date	2013年12月2日
 * @version 1.0
 * @copyright Copyright (c) 2013, darren.ouyang
 */
public class FightObject 
{
	
	private float _luck;
	private float _crit;
	private float _block;
	private float _atn;
	private float _int;
	
	public FightObject (float _luck, float _crit, float _block, float _atn, float _int)
	{
		this._luck = _luck;
		this._crit = _crit;
		this._block = _block;
		this._atn = _atn;
		this._int = _int;
	}
	
	public float getLuck() {
		return _luck;
	}
	public float getCrit() {
		return _crit;
	}
	public float getBlock() {
		return _block;
	}
	public float getAtn() {
		return _atn;
	}
	public float getInt() {
		return _int;
	}
	
	
}
